Additional challenges could then by unlocked by completing other challenges. The Japanese version included a challenge game play mode that had to be unlocked by achieving a high score during a single play-through of the game's normal difficulty mode. option ("snake option") is not present in this version the player can however choose to have the computer assign weapon power-ups automatically or purchase upgrades manually. Unlike Gradius III, there are only two shield options - shield and force field. Additionally, there are also two types of shielding to choose from: 'Shield' and 'Force. All schemes have Speed-Up and Multiples (Options), but have differing 'Missile', 'Double', and 'Laser' weapons. Each configuration is indicated by the color of Vic Viper. Gradius II retains the Power Meter bar from Gradius, but now the player can choose between four different weapon configurations and progressions. There are four different types of weapons configurations: Balanced, (traditional Gradius) wide area ( Salamander) power, and air-to-ground. The weapons system remained mostly unchanged as the configurations available are identical to Gradius III, with the exception that the edit mode is missing.
Gradius gaiden shield types upgrade#
Various traditional elements of Gradius are present - the moai, an undefended final boss, and the upgrade power meter. The player takes control of the Vic Viper spacecraft tasked with destroying hordes of enemies. The gameplay is almost identical to other titles in the series. The planet Gradius then sent the Vic Viper to stop it.
A few years later it crashed on a planet and the planet gradually changed into a mechanical fortress. Bacterion was developing a powerful weapon to use against the planet Gradius, but it was destroyed. The game's plot is set between Gradius III and Gradius Gaiden. It is the only Gradius title available for the Game Boy Advance. Gradius Galaxies is a scrolling shooter game developed by Mobile21 and published by Konami in 2001.